Terms of Use
B8B Drive and B8B Drive 2
Last updated:
These Terms govern your use of B8B Drive (Byte ate Bits: Drive) and B8B Drive 2 (Byte ate Bits: Drive 2), together the "Games", provided by Byte ate Bits ("we", "us"). They apply to the web and mobile versions wherever offered. By using the Games, you agree to these Terms. If you do not agree, do not use the Games. If you are not legally able to agree to these Terms yourself, a parent or guardian must agree on your behalf.
1. Personal gameplay license
Subject to these Terms and applicable law, we grant you a limited, non-exclusive, non-transferable license to install and use an authorized copy of the Games on devices you own or control for personal, non-commercial entertainment. The Games and their content are licensed, not sold. No ownership of music or other content is transferred to you.
This license includes playing and listening through the Games' built-in features, including Drift and supported offline playback. Copies of music made automatically by an authorized installation, cache or in-game download feature are permitted only for that in-game use.
2. Music may not be used outside the Games without permission
The music, sound recordings, compositions, demos and audio assets made available through the Games are not royalty-free and are not a music library licensed for reuse. Except where applicable law permits the use without permission, any use outside the Games requires prior written permission from Byte ate Bits or the relevant rights holder.
Without that permission, you must not:
- extract or download audio for standalone listening or reuse outside the Games, including by using a direct media or CDN URL;
- copy, upload, publish, distribute, sell, sublicense or make the audio available through websites, file-sharing services or streaming platforms;
- use any track or part of a track in videos, livestreams, podcasts, advertisements, social posts, other games, apps or other projects;
- sample, remix, adapt or make derivative recordings from the audio;
- use the music for public performances, broadcasts, DJ sets or other commercial or public uses outside the Games.
These restrictions apply to both monetized and non-monetized uses. Giving credit, providing a link, obtaining a free copy of a Game, unlocking a track or finding a publicly accessible file does not grant permission. A recording or livestream of gameplay that includes the music also requires permission for that music; the Games do not provide a blanket streaming or video license.
Request permission at contact@byteatebits.com, stating the track, intended use, distribution channels and whether the use is commercial. Permission is granted only when confirmed in writing, and only within the scope of that confirmation. Silence is not permission.
3. Other intellectual property and sharing
Original artwork, visual designs, names, logos and other original content remain the property of Byte ate Bits or their respective rights holders. Do not remove copyright or ownership notices or suggest that we endorse your project without permission.
You may share links to the Games, unaltered result cards produced by the built-in sharing feature, and ordinary gameplay screenshots for personal, non-commercial purposes. This permission does not include audio or a license to extract or reuse other assets, and it does not override the music restrictions above.
Components supplied under separate open-source or third-party licenses remain governed by those licenses. These Terms do not remove rights granted by those licenses or by mandatory law. A license for software does not by itself grant rights to separately protected music or other media.
4. Acceptable use
Use the Games lawfully. Do not interfere with their operation or delivery services, introduce malicious code, attempt unauthorized access, bypass content access restrictions or redistribute the Games or their assets except as an applicable license or law allows. Do not use automated or bulk downloading to obtain media outside the Games' supported features. Restrictions on reverse engineering apply only to the extent permitted by law.
5. Local progress, connectivity and third parties
Progress and settings are stored locally. Clearing browser or app data, uninstalling, changing devices or a device failure may remove them. We do not provide a server backup or guarantee recovery or transfer of progress. Download supported tracks before offline play; content not stored locally may require an internet connection. Your carrier may charge for data.
The Games use third parties such as Cloudinary for media delivery. App stores, operating systems and external services have their own terms. These Terms supplement applicable distribution platform terms and any applicable end-user license agreement, without limiting your mandatory consumer rights.
Information about local storage, optional sharing and technical delivery requests is in the Privacy Policy.
6. Safety
The Games contain flashing lights, rapidly changing images and camera movement. They may be unsuitable for people sensitive to flashing images or prone to motion sickness. Stop playing if you feel unwell. Use a comfortable audio level and take breaks. Do not play while driving, operating machinery or doing anything that requires your full attention. Visual settings do not guarantee that the Games are safe for every player.
7. Availability and changes
We may update the Games, change features or content, or discontinue services, subject to applicable law and any rights you have in paid content. We do not promise a release schedule, a particular number of tracks, permanent availability of every track or compatibility with every device. We will not use changes to these Terms to remove rights that cannot lawfully be removed.
We may revise these Terms by publishing an updated version and date and providing any additional notice or agreement required by law. Changes do not retroactively authorize new uses of your information or invalidate permissions already granted within their agreed scope.
8. Disclaimer and liability
To the extent permitted by applicable law, the Games are provided "as is" and "as available", without promises that they will be uninterrupted, error-free or suitable for a particular purpose. We do not guarantee the availability or performance of third-party delivery services.
To the extent permitted by law, we are not responsible for indirect or consequential losses arising from use of, or inability to use, the Games, including lost profits or loss of locally stored progress. Nothing in these Terms excludes or limits liability for fraud, intentional misconduct, or any injury, loss or liability that applicable law does not allow us to exclude or limit. Mandatory consumer guarantees, remedies and other non-waivable rights remain fully applicable.
9. Ending use and general terms
You may stop using the Games at any time. If you materially breach these Terms, we may terminate the license granted here or restrict access to delivery services, subject to any notice, cure period or other protection required by applicable law. Termination does not affect rights you retain under mandatory law or separate licenses. The music restrictions and ownership provisions continue to apply after you stop playing.
If a provision is unenforceable, the remaining provisions apply to the extent allowed by law. These Terms do not require you to waive mandatory consumer protections or access to courts available under applicable law.
10. Contact
Questions about the Games, these Terms or music licensing: contact@byteatebits.com.